Channel: PC Gamer
Category: Gaming
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Description: The Dark Souls series, including Demon's Souls and Bloodborne, were open worlds before the term referred to the structure of games like Grand Theft Auto and Assassin's Creed. Far off castles and swamps caught your eye, you puzzled out a linear path towards them, fell down a hole and went looking for a new destination. They didn't need maps or icons, because their worlds were dense with clues and lures leading to new paths and back to old locations. It worked, but spreading the mysteries and challenges of Dark Souls across an open world in the conventional sense—castles to infiltrate from many angles, swamps to ride through on horse, and beasts to chase you down—is the kind of thing you dream about. pcgamer.com Twitter: twitter.com/PCGamer Instagram: @pcgamer_mag Facebook: facebook.com/pcgamermagazine Forum: forums.pcgamer.com To subscribe to the magazine in the US, UK, or elsewhere, visit myfavouritemagazines.co.uk PC Gamer is the global authority on PC games. We’ve been covering PC gaming for more than 20 years, and continue that legacy today with worldwide print editions and around-the-clock news, features, esports coverage, hardware testing and game reviews on PCGamer.com, as well as major yearly events including the PC Gaming Show at E3.